[Level Design] Final Project for Level Design Studio

This is the level design project I made for the Level Design Studio course taught by Robert Yang at NYU Game Center. Behind the Level: This level is intended to be made with a real-world location as a reference. So I chose Alcatraz Island in California because I thought it could be really interesting to walk... Continue Reading →

[Algorithm] Common DP Parameters

Most DP problems can be easily solved when we can find out the most efficient and concise representation of a state. A series of parameters can be used to describe a state but usually, finding such parameters can be hard. Fortunately, it is not really hard to summarize some common types of dp problems and... Continue Reading →

[Algorithm] Some Clever Ideas from CP3

Recently, I started to learn about competitive programmings because I thought it was fun to be able to develop a problem-solving toolkit with which some non-trivial interesting questions can be tackled. As I practiced coding some examples from the book Competitive Programming 3rd, I found some interesting data structures and algorithms that really intrigued me,... Continue Reading →

[Game Design] The Chosen One

Overview: This is a four-player tabletop game where one player acts as the god of war, and the other three players can choose between three classes: Strength-based warrior, dexterity-based rogue, and wisdom-based mage. During the Game: When the game begins, the player who chooses the god of war by picking up a card from a shuffled... Continue Reading →

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