[Level Design] Control Player’s Pacing via Layout and Environment Design

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Introduction:

This is a gray box practice project that aims to control the player’s pacing by only placing some collectible objects on an environment. The goal is to create some different arrangement of these objects and some environmental hints so that the player can be guided in the way I intended. Through the line of sight and constant switching between cramped and capacious rooms, I hope the player would slow down his pace in certain areas, focusing on how to get to certain places, and speed up at some spots when he could simply relax and enjoy the scene.

Overviews:

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Areas with Distinctive Pacing:

 

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